English 230

This is Prompt 3 for English 230, “Contemporary Media and Fiction” (Fall 2021), at the University of Victoria. It is also available in PDF.

Responses to the prompt should be submitted via the course Brightspace. Thanks!

Prompt 3

Written on Sunday, October 24th

This prompt asks you to shift from description (Prompts 1 and 2) to the application of course material as it relates to the study of images and text in fiction. You’re welcome to respond to the prompt in one of three ways.

The Three Options

Option 1, Imitate: This option appeals to studies of “mood” and “meta.” Please imitate the techniques and style of Fun Home, “Translated, from the Japanese,” or Undertale to draw either a comic or a game scene that depicts an event or series of events from your own life. Please draw images with or without text (your choice!), no more than nine panels for a comic, and no more than three scenes for a game. Your drawing should be accompanied by 75-125 words describing what about Fun Home, “Translated, from the Japanese,” or Undertale you imitated and what about that work’s vibe (“mood”) and narrative (“meta”) you hope readers will learn from your imitation. As you imitate, try to “draw” (ha!) inspiration from the work you selected without copying it. Content matters here, one reason I’m asking you to “draw” (ha ha!) from your own life. You are welcome to use paper and/or software to produce your comic or scene, you can safely assume your audience read or played the work you’re imitating, and you don’t need to summarize the story or worry about spoilers.

Option 2, Annotate: This option appeals to studies of “modules,” “main content,” and “meaning.” Select a page / page-spread from Fun Home or “Translated, from the Japanese” or a scene from Undertale and then thoroughly annotate it to describe how its parts (“modules”) contribute to its story (“main content”) and overall significance (“meaning”). You are welcome to use paper and/or software to annotate. If you’ve never annotated a comic or game, then consult these compelling examples from Nick Sousanis’s courses. Note how many of them rely on colour coding, diagramming, and legends to convey significance and also how the comics are placed on either a larger canvas (in software) or a sheet of paper (print) to create space for the annotations. Your annotations should be accompanied by 75-125 words communicating your approach to annotation: which aspects of the work you decided to annotate, why you selected those aspects (and not other ones), and how you arranged your annotations a particular way on the page. You can safely assume your audience read or played the work you selected, and you don’t need to summarize the story or worry about spoilers.

Option 3, Teach: This option appeals to studies of “modes” and “massage or manipulation.” Use a combination of 3-5 images and roughly 500 words to teach an audience of your choice how Fun Home, “Translated, from the Japanese,” or Undertale shapes or trains (“massages or manipulates”) the ways people see and read (“modes”) stories on page or screen. How, for instance, does the work produce a perspective? How does it comment on norms and practices of looking? How does it play with graphic, optical, and perceptual images? The 3-5 images you include may be your own, someone else’s, or a combination of the two, and ideally the images are integrated into the writing itself (i.e., in the document rather than attached to it). Please identify your audience at some point in the response. Examples include but are not limited to “first-year English students,” “fans of role-playing games,” “visual artists,” and “comic book fans.” Your choice of audience should inform what you teach and how you teach it: what information you include, how you present it, what your audience knows already, what they care about, and what they might do with the knowledge you’re sharing. You can safely assume your audience read or played the work you selected, and you don’t need to summarize the story or worry about spoilers.

Tips for Writing

Assessment

I will assess your response to Prompt 3 based on the following criteria:

You will receive a mark for each of the four criteria, which will be tallied (.25 x 4) to result in your mark for Prompt 3. I will send feedback to you via Brightspace. I will use UVic’s grading system for assessment, according to this rubric: “exceeds and raises expectations” (A+), “exceeds expectations” (A, A-), “exceeds some expectations” (B+), “meets expectations” (B, B-), “meets some expectations” (C+, C), “meets few expectations” (D), and “no submission.” You will have an opportunity to revise your response to Prompt 1, 2, or 3 by Friday, December 3rd. This revision can only improve your mark.

What to Submit

You may submit your response to Prompt 3 via Brightspace in PDF, DOCX, RTF, JPG, PNG, or HTML. You may need to submit multiple files (that’s fine!), and you may also need to photograph or scan your drawing (option 1), annotation (option 2), or integrated images (option 3). If you wish, then you are also welcome to submit a physical copy of your drawing (option 1) or annotation (option 2) to me during class. Please attach a Works Cited page in MLA format to your response in Brightspace. If you have questions about how to cite a particular work, then don’t hesitate to email me. Here are citations for the three works at hand (change the access date for Undertale, if you wish):

When to Submit It

I recommend submitting your response by Friday, November 5th at 10:30am, before the reading break; however, you may submit your response as late as Tuesday, November 16th at 10:30am. This extra time may be especially useful if you are writing about Undertale, which we will discuss on November 3rd.


Mood

The mood of a work is about being in the world and engaging fiction. What’s the work’s vibe or feel?

Here are some ways to think about mood (it’s probably best to focus on just one or two of them):

Descriptions of mood prompt considerations of distance, immediacy, intimacy, and familiarity.

Meta

You may get meta about how the story is told in the work.

Here are some ways to get meta. I don’t recommend trying them all during a single exercise. Maybe pick one or two?

Consider the:

What is interesting about the work’s treatment of each or any of these? What’s familiar or predictable?

Getting meta prompts considerations of a work’s design and structure.

Modules

The modules of a work are about its parts, composition, and arrangement.

Here are some ways to think about modules:

Descriptions of modules prompt considerations of the relationships between parts and whole.

Main Content

The main content of a fiction is about its story.

Here are some ways to think about the main content (it’s probably best to focus on just one or two of them):

What is interesting about the work’s treatment of each or any of these? What’s familiar or predictable?

Descriptions of the main content prompt considerations of shared interpretation, or which aspects of the work and its plot put people on the same page.

Meaning

You may want to consider what the work means to you and others. Meaning is produced in all sorts of ways.

Here are some ways to think about meaning. Again, you may want to pick just one or two of these for a given exercise.

Attending to meaning prompts considerations of significance.

Modes

The modes of a fiction are about how it addresses or engages people’s senses.

Here are some ways to think about the modes (sometimes it’s best to focus on just one or two modes):

Descriptions of mode prompt considerations of how we attend to fiction.

Massages or Manipulates

You may want to consider how the work massages or manipulates people’s senses.

Here are some ways to think about massage and manipulation. Again, maybe pick just one or two for a given exercise.

Asking how a work massages and manipulates people’s senses prompts considerations of discipline and pleasure (how we are trained to perceive and also what we enjoy).