Games and Interactive Fiction

English 391: Studies in a Genre
Spring 2023 at the University of Victoria
lək̓ʷəŋən and WSÁNEĆ territories
Taught by Jentery Sayers (he / him)

Player Story (Final Draft)

A “Player Story” is a methodology my lab developed to evaluate what genres do in video games. It is grounded in activity theory, and it treats video games as activity systems. It draws from aspects of neoclassical, structuralist, post-romantic, reader response, rhetorical, and cultural studies of genre.

A Player Story documents the following experiences of video games and genre:

A Player Story is, in the words of Kishonna Gray, a “narrative description” of a video game as a system of activities. Player Stories are both personal and social, and their authors toggle between immersion and critical distance.

The two most common formats for Player Stories are:

I am asking you to compose your own Player Story for your final project in this course. You should focus on one video game selected from this list.

Before You Start

I recommend preparing for your Player Story by:

Format and Audience

You are welcome to choose one of the following approaches to a Player Story for the sake of your own research in this class:

Whichever approach you select, you should also include:

Your intended audience need not be an academic one, yet they should be a community who cares in some way about the video game you selected.

You are more than welcome to draw conventions from genres such as the Let’s Play for this assignment. Your Player Story can, for instance, use first-person language, make observations or arguments from lived experience, comment on the video game in real-time (as you or someone else plays it), and even address its audience directly (i.e., “break the fourth wall”).

Your Player Story does not need to be a conventional essay or academic argument; however, it should engage a secondary or tertiary contradiction in a way that demonstrates critical thinking about video games, genre, and activity theory (see “Aims” below for more).

If you prefer to write academically, perhaps because you’re most familiar with the genre of the academic essay, then you are more than welcome to approach your Player Story accordingly. It may resemble ethnographic writing or even literary or cultural studies this way. That said, even if your Player Story is academic in style and tone, some or all of it should be written in first-person language, mostly because a Player Story is meant to document lived and social experiences. (See “Aims” below for more information.)

Aims

Your Player Story should:

Academic Integrity

By responding to this assignment, you confirm that:

Assessment

I will use UVic’s official grading system and the Aims expressed above to assess your Player Story according to the following rubric:

Please also note that:

What to Submit

Please submit the following materials for your Player Story:

You can submit your Player Story as a DOCX, ODT, PAGES, PDF, MOV, MP4, or HTML file with attachments (video, audio, images, or text) where applicable.

Please do not forget to cite video games from which you draw examples. Parenthetical citations of video games are not necessary, but reference entries are. Here’s a sample MLA reference entry for a video game we’ve studied in class:

Columns A, B, C, and D in this spreadsheet provide you with all the information you need to reference video games in this course.

Finally, you are welcome to use this MLA reference entry for Bawarshi and Reiff’s work when quoting or paraphrasing it in your Player Story:

When to Submit It

Please submit your Player Story by Tuesday, April 18th at 11:30am.

I will deduct five points per working day (excluding holidays and weekends) for every submission I receive after Wednesday, April 19th at 11:30am. This gives you one day of wiggle room for your final project. I will close the Brightspace submission portal for the Player Story assignment at 11:30am on Monday, April 24th.