Degrowing Digital Projects

Jentery Sayers | UVic English + Media Studies

Texas A&M | 15 November 2023

Slides at jentery.github.io/tamu/

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The Next 30-35 Minutes

Reflexive Narrative about My Approaches to
Project Design at UVic since 2011

(across the lab, classroom, and supervisions)

My examples include work for + with various units at UVic:
English, Media Studies, Visual Arts, CSPT, Libraries, and Digital Humanities.

Why?

Attend to Change over Time

Speak to What Worked and What Didn't

All with the Refrain of Sustainability
(given your working group's interests)

A key finding was, for me at least, that I mostly ignored questions of sustainability
for the first five or so years of my research at UVic.

2011-14

The Classroom: DH 150

A Toolbox Approach

"Gadget Humanities"

Adventure Park Education

I built the course website in WordPress. It's no longer public, but the syllabus is online in PDF.

The Classroom: DH 150

Content-Agnostic

Software-Driven

Interface Literacy

The course was intended for 38 students. There were no prerequisites.

On 150's Sustainability

Projects Practically Determined by Tools

Significant Breadth, Low Retention

Humanities Were Supplemental

Importantly, the course counted only as an elective. It was never part of a major, minor, or certificate.
I experimented with a more critical approach to 150 in 2019, titled "Unlearning the Internet."

2012-20

The Lab: The Maker Lab

A Cultural Approach

"Experimental Humanities"

The Tacit Learning Model

I built this site in WordPress, too. It's now a flat site (no database or SQL).

The Lab: The Maker Lab

Public Interest in CNC

Research Interest in Media History

"Closed" Lab Fueled with Public Comms

The MLab received support from SSHRC, CFI, and BCKDF.

On the Maker Lab's Sustainability

Lack of Funding for Care and Repair

RAs Determined Project Value

The "Kit" = Public Research Repository

The MLab is now the Praxis Studio, housed in UVic's new Media Studies program.

Kits for Cultural History

"The cross-disciplinary Maker Lab in the Humanities 'remakes' technologies that
no longer work or no longer exist. This work shows we can study history and culture
not only by writing, but also by tinkering, coding, crafting, hacking and fabricating."

2016-19

Project: Prototyping Texts

A Speculative Approach

"Conjectural Humanities"

The Iterative Model

I built this site using GitHub Pages.

Project: Prototyping Texts

Grounded in Special Collections

Low-Tech + Software-Agnostic

Show-and-Tell "Technique" Workshops

Many of our discussions were about friction and labor in media work.

On the Sustainability of Prototyping Texts

Fed Directly into Existing Research

Repo May Be Primary or Secondary Project

Open Standards + Strategic Redundancy

This project was indifferent to whether the methods or results were digital humanities.

The prototyping initiative also sparked related
initiatives in games, such as "What's in a Game?"
and "Paper Computers." I thus began to
understand it as a foundation of sorts,
where lab-like practices could unfold
across campus without the need for
proprietary software or the toolbox
approach of 150.

2020-present

Project: Player Stories

An Activity Approach

"Multimodal Humanities"

The Narrative Model

I built the course site using Markdown.

Project: Player Stories

Telling Stories or Making
Arguments with Games

Video Documentation as Preservation

Engaging Industry through Content

This approach builds on established formats such as the Let's Play and livestream.

On the Sustainability of
Player Stories

Foregrounds Proof of Concept

Layered Content Production

The Labor of the Autotelic Personality

See this talk for more on the autotelic personality and the role of platforms in player stories.

Example by Asia Tyson

"Failing at Everything in Disco Elysium," by Asia Tyson at UVic

Degrowing Digital Projects

Needn't Reinvest a Project's Surplus in Productivity

Reduce Alienation and "Systemic Directionality"

Plan for the Ending from the Start

Defined by Culture, Guided by Tech Principles

Also see a DHQ article I wrote with Tiffany Chan: "Minimal Computing from the Labor Perspective."

Thank you

Maura, Kayley, Bryan, and
Everyone in the DH Working Group

Jentery Sayers | UVic English and Media Studies

jentery@uvic.ca | jntry.work