Games and Interactive Fiction

English 391: Studies in a Genre
Spring 2023 at the University of Victoria
lək̓ʷəŋən and WSÁNEĆ territories
Taught by Jentery Sayers (he / him)

Take-Home Exam 2

This is your second and final exam in English 391, and it covers material and meetings from Tuesday, February 7th through Friday, March 17th.

The exam is open-book, meaning you are allowed to use your notes, assigned readings, the library, and the internet to respond to the questions.

You are not expected to refer to anything other than English 391 lectures (including your notes), Volume 2 of the “Video Game Documentation” media collection (in Brightspace), and “Rhetorical Genre Studies” by Anis S. Bawarshi and Mary Jo Reiff.

Download the Exam

Please download the exam (DOCX format) to complete it in Microsoft Word, Google Docs, OpenOffice, LibreOffice, or Pages for Mac. You are also welcome to copy the questions and paste them into a word processor to answer them. I do not recommend this approach because it’s riskier than simply downloading the exam. If you nevertheless decide to copy and paste the questions, then please ensure you include the Academic Integrity statement and a list of works cited / references (see below) in your response to the exam.

If you need the exam in a format other than DOCX, then please let me know ASAP, and I’ll make it happen ASAP.

Note that the downloadable copy of the exam does not contain all the information on this page, which you should read before responding to the exam.

Aims

This exam has two aims for the purposes of this course, namely for you to:

  1. Cover foundations in activity theory before you proceed with your own project (i.e., your Player Story) in this course.
  2. Demonstrate your knowledge of key terms from the second half of this course. These terms include metagame, environmental storytelling, player story, and secondary and tertiary contradiction.

Format

This open-book exam is ten short-answer questions divided into two sections, which have distinct assessment criteria.

Academic Integrity

By responding to this exam, you confirm that:

Section 1

Each of the following questions is worth 5 points for a total of 25 points in this section. Your responses should demonstrate your understanding of pertinent course material, including lectures, assigned games and reading, and discussions. (See “Assessment” below for details.)

Point form and incomplete sentences are preferred. Please do not use more than 100 words per response. (I will use a word counting tool during assessment.) Do not include audio, images, or video in your answers. You are welcome to quote or paraphrase my lectures and lecture notes in your answers.

  1. Provide three working definitions of “metagame” in the context of video games.
  2. Identify and briefly describe three types of metagames in the context of video games.
  3. Use lecture material in this course to define a “secondary contradiction” in the activity theory of video games and then communicate that definition in your own words.
  4. Use lecture material in this course to define a “tertiary contradiction” in the activity theory of video games and then communicate that definition in your own words.
  5. Define a “player story” in the activity theory of video games and then include a URL (i.e., a web address) of one example. (The URL aspect of this question will only be assessed on whether you included the URL and not whether the content at that URL is a compelling example of a player story. Just do your best to identify an example of a player story and then point me to it.)

Section 2

Each of the following questions is worth 15 points for a total of 75 points in this section. Your responses should demonstrate your understanding and application of pertinent course material, including lectures, assigned games and reading, and discussions. (See “Assessment” below for details.)

Complete sentences are preferred. Please do not use more than 200 words per response. (I will use a word counting tool during assessment.) Do not include audio, images, or video in your answers.

Please also refrain from interpreting the same game in more than one response. See the “Video Game Documentation” media collection for video files you may interpret. For the sake of brevity in the following questions, I refer to this collection as “the media collection.” You may also want to consult this spreadsheet of games we are studying in English 391.

  1. Use a compelling or unique example from a game documented in the media collection to explain how video games evoke stories.
  2. Use a compelling or unique example from a game documented in the media collection to explain how video games enact stories.
  3. Use a compelling or unique example from a game documented in the media collection to explain how video games embed stories.
  4. Use a compelling or unique example that draws from a game documented in the media collection to explain how stories can emerge from playing video games. Your answer may be based on your own experiences watching or playing this particular game.
  5. Identify a genre set in a game documented in the media collection and explain how it's conducive to both flow and friction.

Assessment

I will use the following rubric, based on UVic’s official grading system, to assess each of your responses in Section 1 (worth a total of 25 points), where “course material” includes lectures, assigned games and readings, discussions, and files in the “Video Game Documentation” media collection:

1 point will be deducted for every 25 words used over the 100-word limit.

I will use the following rubric to assess each of your responses in Section 2 (worth a total of 75 points), where “course material” includes lectures, assigned games and readings, discussions, and files in the “Video Game Documentation” media collection:

1 point will be deducted for every 25 words used over the 200-word limit.

10 points will be deducted if no works cited / references page is included at the end of the exam (see details below).

The total of these points (0-100) will constitute 22.5% of your final mark in this course.

What to Submit

To respond to Take-Home Exam 2, please submit a DOCX, ODT, PAGES, or PDF file containing your answers. If you quote or paraphrase any sources, then include parenthetical citations and a works cited or references page. You are welcome to use your preferred citation style (MLA, Chicago, or APA, e.g.).

Please do not forget to cite games from which you draw examples. Games do not require parenthetical citation, but you should include a reference entry for them. Here’s a sample MLA reference entry for a game we’ve studied in class:

Columns A, B, C, and D in this spreadsheet provide you with all the information you need to reference games in the media collection.

Finally, you are welcome to use this MLA reference entry for Bawarshi and Reiff’s work when quoting or paraphrasing it in your exam:

When to Submit It

Please submit your response to Take-Home Exam 2 via Brightspace by Wednesday, March 22nd at 11:30am.

I will deduct five points per working day (excluding holidays and weekends) for every submission I receive after Wednesday, March 22nd at 11:30am. I will close the Brightspace submission portal for this exam at 11:30am on Wednesday, March 29th.