Questions for Today
How to approach digital research in the classroom
without assuming technical competencies in computing?
How to teach core techniques often automated
or masked by tools and software?
How to identify which techniques matter most
for work in the humanities? (I won't answer this one.)
Image care of the MLab in the Humanities.
Common Issues in
Humanities Instruction
Content: Need to teach history, literature, language, culture ...
Expectations: Students may not anticipate computational or
technical work in the humanities classroom
Scope creep: Digital humanities may be an overwhelming
"big tent" with many options, tools, and projects
Integration: Courses and content may feel split into
"that digital class" and "the regular class"
Time and labor: Technical stuff involves learning curves,
which may not "count" as research, teaching, or service
Image care of the MLab in the Humanities.
A Response:
Prototyping as Inquiry
Content: Foreground objects as processes of study
(techniques, not tools; possibilities, not products)
Expectations: Emphasize low-tech approaches to
understanding how this becomes that
Scope creep: Ground inquiry in specific media, moments, or projects
(don't treat DH as a field, or ask who / what "belongs")
Integration: Drop the "digital" and stress how
all humanities research is mediated
Time and labor: Build on the personal, situated, and
experimental as motivations for development
See Matthew Fuller on how this becomes that.
Image care of the MLab in the Humanities.
Defining "Low-Tech"
Paper, scissors, tape, glue, cardboard, etc.
Or, little to no computation and programming involved
Rely as little as possible on proprietary software
An investment in competencies, not skills
Opportunities to learn but also test conventions and standards
Image care of the MLab in the Humanities.
So . . . Some Examples
A series of techniques, assignments, and assignment sequences
References are included at the bottom of each slide.
Encoding: Markdown
Ask students to use a text editor (not a word processor)
to log their work and experiments all term
Markdown is a software-agnostic syntax that can be
converted into HTML, PDF, DOCX, and more
Nudges students to consider how design docs and
scholarship are structured, formatted, and published
May spark interest in web design, comm, writing studies, TEI
See Alex Gil et al. on Ed., Sarah Simpkin on Markdown, Jef Raskin on humane interfaces,
and Pandoc and Dillinger for conversion
Data and Graphical
Expression: Overlay
Ask students to use tracing paper (not Google Maps or ArcGIS)
to make choropleth overlays of "missing datasets"
Choropleths are thematic maps, with shaded or patterned areas
Nudges students to identify data types and discuss
how data (as a system) is produced, processed, and expressed
May spark interest in cultural studies, STS, journalism, data viz
See Mimi Onuoha on missing datasets, Jer Thorp on data as system, Johanna Drucker on graphesis, and
Jonathan Schwabish (informed by Valentina D'Efilippo) on drawing choropleth maps
Image care of Jonathan Schwabish
Procedures and
Algorithms: Manuals
Ask students to compose manuals or rulebooks
for tabletop games or videogames
Manuals communicate themes and mechanics
Nudges students to learn how rules and procedures
are enacted through steps but also context and design
May spark interest in game studies, e-lit, tech comm, book arts
See Bethany Nowviskie on ludic algorithms, Allison Parrish's various courses, and
Matthew Kirschenbaum on paper computers
Image care of Stefan Higgins (UVic English).
Interaction and
Experience: Wireframes
Ask students to wireframe something they want to see in the world
Wireframes are guides that focus on skeletons of projects
Nudges students to study how choice and flow are structured,
but also the importance of the subjunctive (what if?)
May spark interest in design, cultural studies, media studies
Example: "Hyperlit" by Nina Belojevic et al. (UVic English)
See Anne Balsamo on designing culture, Anne Burdick on design in the humanities, Alondra Nelson on future texts,
Kari Kraus on speculative design, Julian Bleecker on design fictions, and Johanna Russ on the subjuctive
Image care of Nina Belojevic and Jon Johnson (UVic English).
Steward and Maintain:
Rapid Prototyping
Ask students to make multiple versions of a single source or "ism"
Rapid prototypes foreground adjacent possibilities of what's at hand
Nudges students to account for how materials morph
and also how they are stewarded or maintained
May spark interest in libraries, archives, info studies, textual studies
Example: Assignment sequence in "Prototyping Texts"
(12 fourth-year or graduate students)
See Lisa Samuels and Jerome McGann on deformance, and Jay David Bolter and Richard Grusin on remediation
Image care of Danny Martin (UVic English).
Politics and Ethics:
Zines
Ask students to cook up zines that inform or instruct
people about politics of tech + culture
Zines are written with a specific audience in mind, and
usually with an awareness of the mechanism
Nudges students to experiment with self-publication and
engage a gap in existing literature
May spark interest in cultural, literary, or publishing studies
See Julia Evans, Anna Anthropy, and Booklyn on zines
Image care of Danielle Morgan.
Thank You
Thanks in particular to the NEH ODH, Lauren Coats, Emily McGinn, Louisiana State U., U. of Georgia, and Mississippi State U.
Jentery Sayers | University of Victoria | Dept. of English
jentery@uvic.ca | @jenterysayers